Children's Board Games Codexery

Lost Treasure (board game)

Electronic deep-sea diving guessing game from 1982.

Lost Treasure, a board game from Parker Brothers released in 1982, was marketed as an electronic deep-sea diving game. Players hunt for sunken chests of gold and silver. The game arrived during a pivotal shift in the industry, as home video game consoles began to dominate sales.

The board resembles a nautical chart of two island groups: Temptation Bay and the Sea of Opportunity. Each archipelago contains two ports where treasure can be sold for cash. A 24x24 grid is printed on the board, divided into 64 sectors of 3x3 squares each.

Players move red, yellow, white, or green boat pieces one square at a time in any direction, based on dice rolls. Four gold and four silver buoys help narrow the search area. There are 16 treasure chests, each filled with either gold or silver. Money comes in three denominations: $50,000 (green), $100,000 (gold), and $500,000 (blue).

The core of the game is the handheld Electronic Dive Control Center, powered by a 9-volt battery. It automatically resets at the start of each game, randomly assigning treasure locations. It produces chip music sounds to signal events. The device has two indicator sets and three button sets. On the left, six red LEDs show scuba tank air, dive depth, and treasure value (ranging from $100,000 to $350,000). A compass rose with five LEDs lights up to give directions. A vertical row of four buttons (two for gold, two for silver: N–S and E–W) preface location guesses. A 9-button grid is used to enter specific coordinates. A 4-button panel on the right includes “Air” (to fill tanks), “Up” (to surface), “$ Value” (to reveal chest value), and “Clear” (to undo a data entry mistake).

The first player to earn $1,000,000 wins. Money comes from selling treasure at one of the eight ports. The Dive Control randomly assigns treasure locations when powered on; treasure cannot be on land but can be in a port. Players guess the location of a gold or silver chest. To move, they roll dice and move that many squares in any direction on water—overland travel is not allowed. When a player reaches a sector they suspect holds a chest, they fill their scuba tanks and dive. The chest’s depth affects whether the player can surface before running out of air. If they surface with the treasure, the Dive Control assigns a monetary value. Players must then return to port to sell it. Any ship carrying treasure can be raided by anoth

Publisher
Parker Brothers
Year Published
1982
Genre
Electronic guessing game
Players
Not specified in article
Winning Condition
First player to earn $1,000,000

Lore & Background

Lost Treasure uses a handheld electronic device called the Digital Dive Control Center, powered by a 9-volt battery. The board emulates a nautical chart of Temptation Bay and the Sea of Opportunity, with a 24x24 grid divided into 64 sectors. Players move boat pieces (red, yellow, white, or green) one square at a time according to dice rolls, and can dive to search for treasure chests filled with gold or silver.

Reader's Guide

The game reflects Parker Brothers' aggressive move into electronic gaming during the rise of home video game consoles. The Digital Dive Control Center randomly assigns treasure locations and emits chip music sounds. Gameplay involves guessing treasure locations, managing scuba air, and risking raids by other players. The first to earn $1,000,000 by selling treasure at one of eight ports wins. The game's blend of board and electronic elements marks a transitional period in the industry.

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